Download Beginning iPhone Development with Swift: Exploring the iOS by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF PDF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

The crew that introduced you the bestselling starting iPhone improvement, the publication that taught the realm how you can software at the iPhone, is again back for starting iPhone improvement with Swift.This definitive advisor is brand new with Apple's new rapid programming language and the most recent and maximum iOS eight SDK, and Xcode 6.1. there is insurance of brand-new applied sciences, together with fast playgrounds, in addition to major updates to latest fabric. you should have every little thing you must create your own apps for the newest iOS units. each pattern app within the booklet has been rebuilt from scratch utilizing the most recent Xcode and the most recent 64-bit iOS 8-specific venture templates, and designed to use the most recent Xcode gains.

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Info CHAPTER 3: Handling Basic Interaction 55 Figure 3-3. The Project Navigator showing the class files that were created for us by the project template The Button Fun folder should contain two source code files along with a storyboard file, a launch screen file, and an asset catalog for containing any images our app needs. The source code files implement two classes that our application needs: our application delegate and the view controller for our application’s only view. We’ll look at the application delegate a little later in the chapter.

Any code we place in that method will be executed when the user taps the button. info 60 CHAPTER 3: Handling Basic Interaction Select View ➤ Utilities ➤ Show Object Library or press ^⌥z3 to open the object library. Type UIButton into the object library’s search box (you actually need to type only the first four characters, uibu, to narrow down the list—and you can use all lowercase letters to save yourself the trouble of pressing the Shift key). Once you’re finished typing, only one item should appear in the object library: Button (see Figure 3-5).

Going in the opposite direction, interface objects in our storyboard or nib file can be set up to trigger special methods in our controller class. These special methods are known as action methods (or just actions). For example, you can tell Interface Builder that when the user taps a button, a specific action method within your code should be called. You could even tell Interface Builder that when the user first touches a button, it should call one action method; and then later, when the finger is lifted off the button, it should call a different action method.

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