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This gives you an edge over other game worlds. XML is easy to edit (you just need Notepad), but XML is also a data source. This means you can load external XML from a database. Want to create a new world on the fly? Create a tool that allows the XML to be edited in a web page and reloaded from the database. Here is an example of a game level description in XML for PushButtonLabs: 94 450 152╇╇ Building Games with Flash for the Mobile Market 400 500 706 450 What we have here are descriptions for three platforms on the screen and their position.

Changing this value will add some interesting game physics. CreateShape(boxDef); } Now you need to define the circle objects that will fall on the stage. Notice in the following description you can set the density, radius, and friction level of the circles. Here the values are constant, however you could easily set up the values to be dynamic using a little math logic. Step(m_timeStep, m_iterations); The following will run through the code and update the position of the objects on the screen. It is this section of code that forces you to have fewer objects being animated for a mobile device.

DataProvider = dp; } Values can be selected from the List Component. id, handleDetailsLoad); } The following script creates a new text box to display the friend details. defaultTextFormat = df; var textToDisplay:Array = []; var d:Object = response; for (var n:String in d) { var displayValue:Object = d[n]; The following switch statement allows you to change your update status: switch (n) { case ‘updated_time’: displayValue = FacebookDataUtils. COMPLETE, onImageReady, false, 0, true); Building Games with Flash for the Mobile Market╇╇ 147 A modeless pop-up window is used to allow you to enter your Facebook credentials.

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