By Colin Moock
Flash MX builders who want speedy on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the perfect resolution. This concise and easy-to-use reference is the moveable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant by way of Colin Moock. thoroughly updated, together with tools and houses additional within the newest Flash participant, it's the imperative quickly reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents an entire precis of ActionScript, Flash MX's object-oriented programming language, protecting the middle gadgets' and periods' tools and homes. additionally coated are ActionScript's international homes, international capabilities, operators, statements, keyword phrases, and directives. This compact booklet additionally contains a great precis of ActionScript syntax and top practices, masking datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it deals a brief orientation to the commonest Flash components and operations together with motion picture Clips, loading and drawing pix, textual content manipulation, info transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders all over. through delivering a wealth of significant information in a concise, well-organized layout, those convenient books convey simply what you want to whole the duty to hand. while you've gotten reached a sticking aspect and wish to get to the reply fast, the recent ActionScript for Flash MX Pocket Reference is the ebook you will want within reach.
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Extra resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))
Each time you release the depressed key, rectangle reappears. NOTE Generally, event handler properties and event listeners are preferred over onClipEvent( ) and on( ) handlers because they promote the separation of code from the visual elements of a movie. The following summarizes the scope of statements in the various types of event handlers. For handlers and listeners assigned within a function (denoted with an asterisk), the scope is that function (in accordance with the rules of nested function scope, discussed earlier).
Operator precedence and associativity P A Operator Description 15 L . Object property access 15 L  Array element access 15 L () Parentheses 15 L function() Function call 14 L x++ Postfix increment 14 L x–– Postfix decrement 14 R ++x Prefix increment 14 R ––x Prefix decrement 14 R – Unary negation 14 R ~ Bitwise NOT 14 R ! Logical NOT 14 R new Create object/array 14 R delete Remove object/property/array element 14 R typeof Determine datatype 14 R void Return undefined value 13 L * Multiply 13 L / Divide 13 L % Modulo division 12 L + Addition or string concatenation 12 L – Subtraction 11 L << Bitwise left shift 11 L >> Bitwise signed right shift 11 L >>> Bitwise unsigned right shift 10 L < Less than 10 L <= Less than or equal to Operators | 27 Table 9.
For information on overriding these restrictions, see System. htm For general information on Flash security, see http://www. com/desdev/security/.